"2DGD_F0TH": 2000 downloads later
Highly randomized thoughts about what this project was, is and probably will be. Like a post-mortem, minus the "mortem" part.
Highly randomized thoughts about what this project was, is and probably will be. Like a post-mortem, minus the "mortem" part.
After weeks worth of work, the EPub version of this book is available for download, along with a small digression on the changes that came with it.
In this post I will take a look at the results of the twitter polls, and discuss some problems that arose and will probably have to take back my word.
Almost 2 years have passed since the first release of this book: let's rant about hopes, experiences and future plans.
Let's take a look at Pico8: A fantasy console where you can develop games like it's the 80's (Kind of).
VVVVVV's source code came on GitHub, and how this changed my point of view on many things.
Short introduction of "2D Game Development: From Zero To Hero": a project I would love to see grow
Let's take a look at SFML, an extremely lightweight library to build multimedia applications.
Introducing Ren'Py, a Python-based Visual Novel engine
Introducing OpenBOR, an engine to create your own brawlers in the style of Final Fight or Streets of Rage.